Race Day Start now runs a count-down (Go, 30 s - 5 min, default per
event) with calls every minute, 30 s and 10 s, grid call and 9..3
count for grid starts, hold/resume/+1 min/to 30 s/to 10 s/Go now, and
starts the heat by itself when it runs out. The transponder check runs
during the count-down, replacing the separate warm-up.
Adds a flying start mode (horn + clock is running, own clock per car)
as the qualifying default, and the latest personal clock start rules
from EFRA 9.3 / IFMAR 4.2.3 for flying and staggered starts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The race-mode management page (participants, teams, race format,
live grid/standings, and now the schedule/print tools) had grown into
a long scroll. Grouped into four tabs - Participants & teams, Format,
Live & results, Schedule & print - matching the tab pattern already
used for Settings. Only wrapper divs were added; no section's markup
or event bindings moved. The existing step-card overview and warning
links now switch to the right tab before jumping to it, and Open Grid
switches to the Live tab so its target is actually visible. Track/
sponsor events, which never had this length problem, are unaffected.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Events can now be given a start time and a gap between sessions on a
new "Schedule" panel; every session's planned clock time cascades
automatically in running order (practice, qualifying, finals), and
once a session actually starts or finishes, everything after it
re-anchors to that real time - a late start or a session that ran
long (including any pause) pushes the rest of the day forward with
no manual reschedule step. The scheduled time now also shows on the
printed/PDF start lists.
Printable start lists and manually moving a driver to start last in
their own heat (for a mechanic-time request) already existed, so
this only builds the missing piece: the schedule itself.
Also fixes a real pre-existing bug in the same session-ordering logic
this feature relies on: getSessionSortWeight used `order[type] || 99`,
which silently treated open_practice's own weight of 0 as falsy and
sorted practice sessions dead last instead of first in print/PDF
output.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The user asked whether a lone driver left in the last heat (e.g. 7
drivers at 3 per heat) could be moved into another heat manually.
Investigated first: neither "Reseed" (redistributes every not-yet-run
heat by current standings, not a targeted move) nor the grid editor
(reorders start position within one heat, never moves a driver
between heats) could do this - there was genuinely no path to it.
moveDriversIntoQualifyingHeat (src/event_race_logic.js) adds the same
"checking them elsewhere is the move" pattern already used for team
rosters: a new driver checklist on the qualification session edit
form pulls a checked driver out of whichever other heat they're
currently on, scoped to the same round only ("Q2 H2" never touches
"Q1"/"Q3", since heat composition can legitimately differ round to
round after a reseed). The checklist names the driver's current heat
before saving, mirroring the team-roster warning.
Also confirmed, per the user's earlier questions, already correct
with no changes needed: practice's per-driver "best 3 laps"/"best
5-minute result" stats, and that heats are already seeded fastest-
first from practice results. Flagged one real, deliberately unbuilt
gap while investigating: a true per-driver rolling "5 minutes from
your own first crossing" qualifying *heat* clock isn't supported -
only the practice stats work that way today.
Verified with new unit tests for moveDriversIntoQualifyingHeat and
the extracted parseQualifyingHeatName helper, and a real headless-
browser run reproducing the exact reported scenario end to end
through the actual UI.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Reported by the user: creating a team, adding the wrong driver, then
moving that driver to another team by ticking them on the new team's
edit form left the driver on both teams at once. Root cause: there
was never a "move" action - the edit form only ever added a driver to
the team being saved, never removed them from wherever they already
were. Live laps from a driver on two teams were then silently
credited to only the first-matching team, with no clear error.
reassignTeamMembers (event_race_logic.js) now strips a driver/car
being saved onto one team out of every other team in the same event,
and the team checkbox list shows which team a driver is already on
before you move them.
Also fixed two related gaps found while investigating, at the user's
request to fix everything: getTeamDriverPool had regressed to
ignoring the event's class/participant scoping entirely (showing
every driver in the club), and deleting a driver or car left them
behind in team rosters forever. Added a duplicate_team_members Race
Day preflight check as defense in depth for any already-corrupted
saved state.
Verified with new unit tests for reassignTeamMembers, getTeamDriverPool
and the new preflight check, plus a new permanent browser test
reproducing the user's exact reported scenario end to end.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>