Events can now be given a start time and a gap between sessions on a
new "Schedule" panel; every session's planned clock time cascades
automatically in running order (practice, qualifying, finals), and
once a session actually starts or finishes, everything after it
re-anchors to that real time - a late start or a session that ran
long (including any pause) pushes the rest of the day forward with
no manual reschedule step. The scheduled time now also shows on the
printed/PDF start lists.
Printable start lists and manually moving a driver to start last in
their own heat (for a mechanic-time request) already existed, so
this only builds the missing piece: the schedule itself.
Also fixes a real pre-existing bug in the same session-ordering logic
this feature relies on: getSessionSortWeight used `order[type] || 99`,
which silently treated open_practice's own weight of 0 as falsy and
sorted practice sessions dead last instead of first in print/PDF
output.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
getEventDrivers followed the drivers directory's internal creation
order instead of the order participants were actually selected for
the event, so the fallback qualifying/finals grid, the Start List
display, and the staggered-release announcer all read out drivers in
a scrambled order relative to how the event was actually entered.
Fixed to preserve raceConfig.driverIds' own order.
Also, a staggered heat's shared clock/auto-finish target only ever
counted the flat session duration, not the staggered release schedule
itself - so the last-released driver's own personal window could
still be running when the session force-finished. The shared clock
now widens by (driverCount - 1) * staggerGapSec on top of the base
duration for staggered sessions; each driver's own personal quota is
unchanged.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The user asked whether a lone driver left in the last heat (e.g. 7
drivers at 3 per heat) could be moved into another heat manually.
Investigated first: neither "Reseed" (redistributes every not-yet-run
heat by current standings, not a targeted move) nor the grid editor
(reorders start position within one heat, never moves a driver
between heats) could do this - there was genuinely no path to it.
moveDriversIntoQualifyingHeat (src/event_race_logic.js) adds the same
"checking them elsewhere is the move" pattern already used for team
rosters: a new driver checklist on the qualification session edit
form pulls a checked driver out of whichever other heat they're
currently on, scoped to the same round only ("Q2 H2" never touches
"Q1"/"Q3", since heat composition can legitimately differ round to
round after a reseed). The checklist names the driver's current heat
before saving, mirroring the team-roster warning.
Also confirmed, per the user's earlier questions, already correct
with no changes needed: practice's per-driver "best 3 laps"/"best
5-minute result" stats, and that heats are already seeded fastest-
first from practice results. Flagged one real, deliberately unbuilt
gap while investigating: a true per-driver rolling "5 minutes from
your own first crossing" qualifying *heat* clock isn't supported -
only the practice stats work that way today.
Verified with new unit tests for moveDriversIntoQualifyingHeat and
the extracted parseQualifyingHeatName helper, and a real headless-
browser run reproducing the exact reported scenario end to end
through the actual UI.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
A thorough audit of practice/qualifying/heats/finals, bump-up,
judging and pause/timer code (requested by the user) found several
real, concrete bugs, fixed together:
- Qualifying reseed sorted heats as text ("H10" before "H2"),
scrambling grids at 10+ heats; now sorts numerically and reports a
clear warning instead of silently dropping/ghosting heats when the
participant count changes.
- A driver with zero laps in a finished heat/final (DNS) vanished
entirely - not just from that round, but silently from every future
reseeded round and the final grid. Now backfilled as a real,
last-place "DNS" row.
- Bump-up did nothing at all with "reserve bump slots" off (mains
were already seeded full, so the old capacity check always
blocked it), and a promoted driver stayed double-entered in their
old main's upcoming leg. An oversized bump count could also blow
the main-letter naming past "Z". All three fixed.
- Judging undo restored an absolute snapshot instead of reversing its
own delta - undoing two penalties out of order could leave a live
penalty behind two "undone" log entries. Now always nets correctly
regardless of undo order.
- A competitor's elapsed time didn't exclude paused time (only the
session clock did), making a paused heat's results incomparable to
an unpaused one in qualifying ranking. Finishing while paused also
dropped the final pause segment, so the displayed elapsed time kept
growing after finish. Both fixed.
Verified with new unit tests for every fix (including a new
session_control.test.js - that file had zero prior coverage) and a
real headless-browser run confirming the judging-undo and bump-up
fixes end to end through the actual UI.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Reported by the user: creating a team, adding the wrong driver, then
moving that driver to another team by ticking them on the new team's
edit form left the driver on both teams at once. Root cause: there
was never a "move" action - the edit form only ever added a driver to
the team being saved, never removed them from wherever they already
were. Live laps from a driver on two teams were then silently
credited to only the first-matching team, with no clear error.
reassignTeamMembers (event_race_logic.js) now strips a driver/car
being saved onto one team out of every other team in the same event,
and the team checkbox list shows which team a driver is already on
before you move them.
Also fixed two related gaps found while investigating, at the user's
request to fix everything: getTeamDriverPool had regressed to
ignoring the event's class/participant scoping entirely (showing
every driver in the club), and deleting a driver or car left them
behind in team rosters forever. Added a duplicate_team_members Race
Day preflight check as defense in depth for any already-corrupted
saved state.
Verified with new unit tests for reassignTeamMembers, getTeamDriverPool
and the new preflight check, plus a new permanent browser test
reproducing the user's exact reported scenario end to end.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>