The page had grown to ~20 stacked panels on one very long scroll - the same problem
already fixed twice this session for Settings and Event Manager. Grouped into 5 tabs
(Getting started, Create a race, Run a race, Training & results, Video guides) using
the same activeGuideTab-as-module-state approach so the selection survives an in-place
re-render (e.g. a language switch). The always-visible overview cards at the top are
unchanged.
Also investigated a "feels slow" concern raised alongside this: measured the page's
actual render cost in a real browser (median 0.6ms, on par with or faster than Settings/
Timing) and confirmed the periodic tickClock/updateSyncStatus intervals never re-render
an idle Guide page. No performance issue found - the perceived slowness was the page's
length, which this change addresses directly.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
These three UIs (all shipped earlier this session) had only been verified with throwaway
scratch scripts during development. Adds tests/browser_settings_tabs.js,
browser_event_manager_tabs.js and browser_event_schedule.js, wired into the existing
test:browser suite.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Reported by the user: creating a team, adding the wrong driver, then
moving that driver to another team by ticking them on the new team's
edit form left the driver on both teams at once. Root cause: there
was never a "move" action - the edit form only ever added a driver to
the team being saved, never removed them from wherever they already
were. Live laps from a driver on two teams were then silently
credited to only the first-matching team, with no clear error.
reassignTeamMembers (event_race_logic.js) now strips a driver/car
being saved onto one team out of every other team in the same event,
and the team checkbox list shows which team a driver is already on
before you move them.
Also fixed two related gaps found while investigating, at the user's
request to fix everything: getTeamDriverPool had regressed to
ignoring the event's class/participant scoping entirely (showing
every driver in the club), and deleting a driver or car left them
behind in team rosters forever. Added a duplicate_team_members Race
Day preflight check as defense in depth for any already-corrupted
saved state.
Verified with new unit tests for reassignTeamMembers, getTeamDriverPool
and the new preflight check, plus a new permanent browser test
reproducing the user's exact reported scenario end to end.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Unlike Open Practice, these session types run the real countdown/light/
audio sequence before a session transitions to "running" - this was
untested beyond Open Practice's instant-start shortcut. Confirms the
Start button shows a real ticking countdown, the right audio events
fire per type (qualifying_start only for qualification), and pause/
resume/finish behave the same as they already do for Open Practice.
All audio effects/voice are silenced via raceAudio.events so the test
depends only on the sequence's own timers, not on real audio/TTS
playback completing in a headless browser with no sound hardware.
Also logs a new roadmap item: indoor clubs that reconfigure the track
layout in the same venue have no way to tell the app a layout change
happened, so PBs/track records/pace baselines silently keep comparing
lap times across incomparable layouts. No design decided yet - open
questions recorded for a future dedicated conversation.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Nytt browser-test för start/paus/fortsätt/finish och byte till
nästa heat i kön, mot en simulerad decoder-socket (ingen riktig
AMMC-hårdvara). Hittade och fixade två buggar under vägen:
- Open Practice på sponsor/track-event kunde inte startas trots
grönt ljus i förkontrollen (separat, striktare kontroll saknade
samma undantag)
- Race Day-vyn ritades aldrig om när decodern anslöt/kopplades ner
Testramverket hanterar nu även native alert()/confirm()-dialoger
automatiskt, annars fryser en headless körning helt.