Files
Live_RC/tests/browser_fake_decoder.js
2026-09-09 08:08:56 +02:00

49 lines
2.3 KiB
JavaScript

import { createHash } from "node:crypto";
import { createServer } from "node:http";
import { createServer as createNetServer } from "node:net";
export async function freePort() {
const server = createNetServer();
await new Promise((resolve, reject) => { server.once("error", reject); server.listen(0, "127.0.0.1", resolve); });
const port = server.address().port;
await new Promise(resolve => server.close(resolve));
return port;
}
// Accepts the WebSocket upgrade handshake so the frontend's real decoder-connect path
// (src/decoder_runtime.js) reaches `connected: true` without a physical AMMC decoder.
// No frames are sent or parsed: scenarios using this only need an established socket,
// not lap data.
export async function startFakeDecoder() {
const port = await freePort();
const server = createServer();
// The upgraded sockets are intentionally left open (no decoder frames needed), so a
// plain server.close() would wait forever for them to end; track and destroy them
// explicitly instead. closeAllConnections() does not reach upgraded sockets.
const sockets = new Set();
let totalConnections = 0;
server.on("upgrade", (req, socket) => {
totalConnections += 1;
sockets.add(socket);
socket.on("close", () => sockets.delete(socket));
const key = req.headers["sec-websocket-key"];
if (!key) { socket.destroy(); return; }
const accept = createHash("sha1").update(key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11").digest("base64");
socket.write(["HTTP/1.1 101 Switching Protocols", "Upgrade: websocket", "Connection: Upgrade", `Sec-WebSocket-Accept: ${accept}`, "", ""].join("\r\n"));
});
await new Promise((resolve, reject) => { server.once("error", reject); server.listen(port, "127.0.0.1", resolve); });
return {
port,
activeConnections: () => sockets.size,
totalConnections: () => totalConnections,
// Drops every currently-open socket with a raw TCP reset (not a clean WS close
// handshake) to simulate a decoder/network interruption, while the server keeps
// listening so the frontend's own reconnect logic has somewhere to reconnect to.
dropConnections: () => { for (const socket of sockets) socket.destroy(); },
close: () => new Promise(resolve => {
for (const socket of sockets) socket.destroy();
server.close(() => resolve());
}),
};
}